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Devlog

  • Project revised
    September 17, 2024 by karel stehlik
    I have taken a look at the suggestions and tried to resolve some of them. Animations By all rights, animations should be quite simple. I have no doubt it is possible to implement decent ones with like... Continue reading
  • Implemented feedback
    May 20, 2024 by karel stehlik
    Today's minor frustration: Why on earth is unity package management under "window", when they literally have an "assets" dropdown??? That just doesn't make any sense. Actual time spent: turning on Uni... Continue reading
  • Suggestions received during playtesting
    May 16, 2024 by karel stehlik
    Suggestion: Should show distance reached Est. Difficulty: 15 minutes Bug: game remains paused when going back to shop from pause menu Est. Difficulty: 3 minutes Bug: "x" initially missing from pause m... Continue reading
  • Playtest version launched
    May 15, 2024 by karel stehlik
    Time spent: approx. 40 hours (though most of that was spent doing nothing on my computer, just staring at it, you know how programming is) Well, that was stressful. There's a bunch of reasons. Mostly... Continue reading
  • Topic announcement
    May 11, 2024 by karel stehlik
    I'll be making something similar to this old flash game called Battle for Darkness. It's objectively not that great, but i really enjoyed getting PBs in it for some reason. Time for little ramble. I'v... Continue reading
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