Suggestions received during playtesting
Suggestion: Should show distance reached
Est. Difficulty: 15 minutes
Bug: game remains paused when going back to shop from pause menu
Est. Difficulty: 3 minutes
Bug: "x" initially missing from pause menu button (game speed 1>x<)
Est. Difficulty: 2 minutes (just because of Unity's constant recompiling)
Suggestion: clarify how abilities are used, explain what the shop is
Est. Difficulty: 20 minutes
Suggestion: visual indicator for active lion ability
Est. Difficulty: 15 minutes
Balance: Lions op, peasants weak. Maybe make lions more expensive
Est. Difficulty: 2 minutes
Note: Not sure if i actually want to do this. Lions are intended to be an endgame unit and peasants a starter unit
Suggestion: abilities grey out on cooldown rather than getting green off cd
Est. Time: 20 minutes
Suggestion: visual indicator for heal ability
Est.time: 60 minutes
Note: the one suggestion that i don't currently have the unity knowledge to implenent (properly). i'd have to learn animations, which is a new unity feature for me. It took me like 3 hours to get a button working, so idk. If i get desparate i can always just flash a still image over the healed units, as with the peasant swing.
I may be massively underestimating the time these will take, but i feel like i've gotten over the initial confusion with unity and somewhat know what i'm doing now. I'll make sure to note the actual time taken, and we'll see.
Get Project C
Project C
Status | In development |
Author | karel stehlik |
More posts
- Project revised78 days ago
- Implemented feedbackMay 20, 2024
- Playtest version launchedMay 15, 2024
- Topic announcementMay 11, 2024
Leave a comment
Log in with itch.io to leave a comment.