Suggestions received during playtesting


Suggestion: Should show distance reached 
Est. Difficulty: 15 minutes

Bug: game remains paused when going back to shop from pause menu
Est. Difficulty: 3 minutes

Bug: "x" initially missing from pause menu button (game speed 1>x<)
Est. Difficulty: 2 minutes (just because of Unity's constant recompiling)

Suggestion: clarify how abilities are used, explain what the shop is
Est. Difficulty: 20 minutes

Suggestion: visual indicator for active lion ability
Est. Difficulty: 15 minutes

Balance: Lions op, peasants weak. Maybe make lions more expensive
Est. Difficulty: 2 minutes
Note: Not sure if i actually want to do this. Lions are intended to be an endgame unit and peasants a starter unit

Suggestion: abilities grey out on cooldown rather than getting green off cd
Est. Time: 20 minutes 

Suggestion: visual indicator for heal ability
Est.time: 60 minutes
Note: the one suggestion that i don't currently have the unity knowledge to implenent (properly). i'd have to learn animations, which is a new unity feature for me. It took me like 3 hours to get a button working, so idk. If i get desparate i can always just flash a still image over the healed units, as with the peasant swing.

I may be massively underestimating the time these will take, but i feel like i've gotten over the initial confusion with unity and somewhat know what i'm doing now. I'll make sure to note the actual time taken, and we'll see.

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