Implemented feedback
Today's minor frustration: Why on earth is unity package management under "window", when they literally have an "assets" dropdown??? That just doesn't make any sense.
Actual time spent:
turning on Unity, gathering my will: 5 minutes
Show distance reached: 14 minutes
game remains paused when going back to shop from pause menu: 3 minutes
Bug: "x" initially missing from pause menu button (game speed 1>x<): 2 minutes
clarify how abilities are used, explain what the shop is: 12 minutes
visual indicator for active lion ability: 19 minutes
Lions op, peasants weak. Maybe make lions more expensive: 30 seconds
abilities grey out on cooldown rather than getting green off cd: 29 minutes
visual indicator for heal ability: 36 minutes (didn't want to learn animations and look for one, learned tweening instead)
clarify how abilities are used, explain what the shop is, part II: 9 minutes
Compiling: 5 minutes
Discovered and fixed a bug where you could use abilities with the keyboard even if all units of that type were dead: 5 minutes
Compiling: 2 minutes
zip, upload and everything on itch.io: 7 minutes
total (measured separately rather than a sum, for more accuracy. a surprising amount was spent writing this, seeing what to do next, timing everything etc): 2h14m
Files
Get Project C
Project C
Status | In development |
Author | karel stehlik |
More posts
- Project revised88 days ago
- Suggestions received during playtestingMay 16, 2024
- Playtest version launchedMay 15, 2024
- Topic announcementMay 11, 2024
Comments
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S touohle verzi hry nejsem moc spokojen.
Chybi mi tam zakladi prvky juiciness
to je pro hru velmi dulezite obzvlaste pak pro self playing game.
UI
Run
Celkove si myslim, ze by to chtelo dost prace.
Davam 30b.