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Devlog
Project B update
April 22, 2024
by
karel stehlik
Time: approx 1 hour Increased player health, shooting speed, melee aoe, mobility. Increased platform speed. Removed the invisible wall before the boss room. A bit of additional visual polish...
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Project B decoration
April 17, 2024
by
karel stehlik
Time: 0.8 hours Notes: It ain't much, but it certainly makes a difference...
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Project B 1.0
April 17, 2024
by
karel stehlik
Time spent: about 5 hours (because i suck) Notes: enemy behavior is a little strange. When idle, chompers seem to just walk backwards and become completely blind. Even with 360 fov enemies often don't...
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Project B progress report
April 10, 2024
by
karel stehlik
TLDR: a lot of doing nothing Time spent: 3 hours? So i wanted to use a desktop pc at home for development. Installed the same version of unity, imported the same game kit in (afaik) the same way, it d...
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Scripting 2
April 10, 2024
by
karel stehlik
Time taken: 1.5 hours Notes: Animation curves are a bit weird. The axis scale is all wrong, i don't see any way to adjust it, except the F key which does *somehting*. Matter of practice i suppose. Pic...
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Scripting walkthrough 1
March 26, 2024
by
karel stehlik
Time taken: 2 hours Notes: If i just follow the tutorial, it seems to me like the new scene is inaccessible in game? Maybe i did something wrong, idk. But i ended up solving that, so now it is the fir...
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Journal Entry 2
March 06, 2024
by
karel stehlik
Date: 06/03/2024 Activity: Creating a new scene based on the walkthrough (including all the features described there) Invested hours: approx. 2.5 Outcome: attached build Notes: Walk left in the initia...
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Journal Entry 1
February 28, 2024
by
karel stehlik
Date: 28. 2. 2024 (preparation done 22/2 2024) Activity: - Installed Unity and Platformer microgame - built and ran the microgame - modified the microgame slightly (object color changes, material swap...
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