Project B 1.0
Project T » Devlog
Time spent: about 5 hours (because i suck)
Notes: enemy behavior is a little strange. When idle, chompers seem to just walk backwards and become completely blind. Even with 360 fov enemies often don't see anything. Aside from that, no major issues, though some procrastination lead to the level being a bit... shall we say "unpolished".
As far as i understand we were meant to follow the project A design as accurately as possible, and that did leave a few questionable design choices. still, it should be playable.
Files
b.zip 155 MB
Apr 17, 2024
Get Project T
Project T
mff-gdintro-2023-t
Status | Released |
Author | karel stehlik |
Genre | Platformer |
More posts
- Project B updateApr 22, 2024
- Project B decorationApr 17, 2024
- Project B progress reportApr 10, 2024
- Scripting 2Apr 10, 2024
- Scripting walkthrough 1Mar 26, 2024
- Journal Entry 2Mar 06, 2024
- Journal Entry 1Feb 28, 2024
Comments
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Good, but i cant beat it :(. Less amount of monsters, faster elevator