Notes from Project B playtest: - Unity default background is visible when player falls down and at some points on the sides - It is unclear that the pressure pads are supposed to be activated by the player stepping on them since they look deactivated when the player steps off - It is unclear that the big box is supposed to be able to fall down since the surface under it looks like the rest of the platforms - The game is a bit too hard - There are places where if you jump off the main platform you can't jump back and you get stuck. I don't know if that is by design however.
Very challenging game (maybe too much?). I would probably add more health pickups, more health, a shield or a second change when player falls down below the moving platform. I was able to get to the top part where the path seems blocked off, so I think this could be adjusted. Also the platform could move a bit faster. I really like the shafts enemies come froms, as it makes the come gradually.
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Notes from Project B playtest:
- Unity default background is visible when player falls down and at some points on the sides
- It is unclear that the pressure pads are supposed to be activated by the player stepping on them since they look deactivated when the player steps off
- It is unclear that the big box is supposed to be able to fall down since the surface under it looks like the rest of the platforms
- The game is a bit too hard
- There are places where if you jump off the main platform you can't jump back and you get stuck. I don't know if that is by design however.
Very challenging game (maybe too much?). I would probably add more health pickups, more health, a shield or a second change when player falls down below the moving platform. I was able to get to the top part where the path seems blocked off, so I think this could be adjusted. Also the platform could move a bit faster. I really like the shafts enemies come froms, as it makes the come gradually.